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More on the windowmanager article
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title: "On window managers and XMonad"
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date: "2022-11-03T23:17:35+01:00"
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author: "$HUMANOID"
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tags: ["linux", "window managers"]
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tags: ["linux", "window managers", "xmonad"]
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description: "A ramble about a highly configurable window manager"
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---
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@ -67,8 +67,8 @@ pretty much exactly how I wanted it to. In other words, a fairly basic
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configuration with most of the default features ripped out and instead my
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partially-organically-grown-probably-batshit-insane-keybindings (I use `Super` +
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`Space` to open my run launcher. In fact, on my keyboard I have holding the big
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space bar (yes it has two space bars, it is about as insane as my window
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management keybindings) bound to `Super` + `Space`).
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space bar (yes it has two space bars, its layout is about as insane as my
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window management keybindings) bound to `Super` + `Space`).
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To this day I still use DWM quite frequently on machines where I don't really
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want to think about what graphical interface to chuck on it (hence I half
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@ -79,17 +79,61 @@ planning on frequently using fullscreen applications and how strong the machine
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in question was; AwesomeWM being noticeably slower than DWM on _really_ old
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machines (like RejuvinatedBrick). Until at some point, I came across XMonad.
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I tried it.
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I tried it for an evening.
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Hated the fact that it's configured in _sodding Haskell_ and went back to DWM.
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I hated the fact that it's configured in _sodding Haskell_ and went back to DWM.
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A few months later, I came across it's implementation of chorded keys through
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A few months later, I came across an implementation of chorded keys through
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the `XMonad.Util.EZConfig` module and decided to give it another shot.
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This time I was hooked.
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The biggest problem I had with it was _still_ the fact that it was configured in
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Haskell, but the level of configurability made it worth dealing with the
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functional pain. It was also the first time I decided to not bother with a
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The biggest problem I had with it was _still_ the fact that it was configured
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in Haskell, but the absurd level of customisability made it worth dealing with
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the functional pain. It was also the first time I decided to not bother with a
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status bar as getting a basic configuration going had given me enough grief for
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one month.
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one month.
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For a really long time I could tell you how great XMonad was, but that it had
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one major caveat: "it's configured in Haskell". Sure, besides Haskell there were
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a few other things that I didn't like much.
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As for gripes I had (and partially still have) with XMonad, they were quite few,
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surprisingly. Coming from AwesomeWM and DWM, I would've liked XMonad to use tags
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instead of workspaces; fullscreen is a bit of a pain to get working, but has
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less fuckups than DWM; the fact that it's configured in Haskell; it not having a
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set of workspaces per monitor (at least by default, I kind of stopped caring
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after a little while); the fact that it's configured in Haskell; the
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`XMonad.Layout.ShowWName` module being kind of unstable and last but not least,
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the fact that it's configured in _fucking Haskell_.
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It almost seems like I got sick of being sick of it being configured in Haskell
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and I decided to dive into learning the language with the goal of being able to
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fully understand by monstrous 384 line config file (without the around 200 lines
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of documentation in the comments).
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{{< img class="stickers" src="/images/config_length.png" >}}
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So far I don't fully understand it yet at the time of writing, but I do
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understand it a hell of a lot better than when I prodoced most of those 300
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lines.
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The greatest thing about XMonad is simultaneously the thing that kept me away
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from it: it's written and configured in bloody Haskell. Thus there is barely a
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separation configuration and source code. The only difference there _really_ is,
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is the filename. Once you understand a bit of Haskell (no small task if you're
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used to imperative languages) adding and integrating your own features is really
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easy.
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Weird thing with Haskell I'm noticing so far is that I'm slowly but surely
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managing to dig up old concepts that I tried to implement in imperative
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languages, but couldn't due to their nature. Things like pattern matching and
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maps are quite intuitive to me. It's just that the syntax takes a _lot_ of
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getting used to.
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I highly recommend giving it a shot if you're willing to bash your head against
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the Haskell wall for a while before understanding how your window manager works.
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Looking back I find it quite funny to see how I went from not being able to get
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i3 to do what I wanted it too and giving up; to barely being able to write or
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understand Haskell but putting up with it.
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