sheet-parser/Parser/Parser.go
2022-12-30 23:21:46 +01:00

215 lines
4.8 KiB
Go

package Parser
import (
"encoding/json"
"errors"
"fmt"
"io/ioutil"
"os"
"github.com/fatih/color"
"gitlab.com/EternalWanderer/dice-roller/Dice"
)
const exampleFile string = "/etc/sheet-parser/example.json"
var (
path, pathFlag, skillString, saveString, statString string
modifier, diceThrows, surfaces int
X, Y int
char Character
skillMap = make(map[string]int)
statMap = make(map[string]int)
advantage, disadvantage, stat_list, skill_list, verbose, trivia bool
)
func handleError(err error) {
if err != nil {
fmt.Println(err.Error())
os.Exit(1)
}
}
func ReadJson(envVar string) {
envPath, isSet := os.LookupEnv(envVar)
switch {
case len(pathFlag) > 0:
path = pathFlag
case isSet:
path = envPath
default:
path = exampleFile
}
fmt.Println("Opening file:", path)
var file, err = os.Open(path)
handleError(err)
defer file.Close()
byteValue, _ := ioutil.ReadAll(file)
err = json.Unmarshal(byteValue, &char)
handleError(err)
}
func initMaps() {
for i := 0; i < len(char.Skills); i++ {
skillMap[char.Skills[i].SkillName] = i
}
for i := 0; i < len(char.Stats); i++ {
statMap[char.Stats[i].StatName] = i
}
}
func GetProficiency() int {
// https://worldbuildersjunction.com/what-is-proficiency-bonus-in-dd-5e-how-it-works-calculated/
return (char.Misc.Level-1)/4 + 2
}
func GetSkill(skillName string) Skill {
return char.Skills[skillMap[skillName]]
}
func GetStat(statName string) Stat {
return char.Stats[statMap[statName]]
}
func GetModifier(stat Stat) int {
// https://worldbuildersjunction.com/dungeon-and-dragons-ability-scores-explained-for-beginners/
return (stat.Score - 10) / 2
}
func rollDice() int {
var die int
switch {
case advantage:
die, X, Y = Dice.Advantage()
case disadvantage:
die, X, Y = Dice.Disadvantage()
default:
die = Dice.SimpleCast()
}
switch die {
case 20:
color.Magenta("Natural 20!\n")
case 1:
color.Magenta("Natural 1!\n")
}
return die
}
func badCheck(errorMessage string, err error) {
if err == nil {
return
}
fmt.Println(err)
fmt.Println(errorMessage)
os.Exit(1)
}
func statErrorCheck() error {
for i := 0; i < len(char.Stats); i++ {
if statString == char.Stats[i].StatName || saveString == char.Stats[i].StatName {
return nil
}
}
return errors.New("Unknown stat:")
}
func skillErrorCheck() error {
for i := 0; i < len(char.Skills); i++ {
if skillString == char.Skills[i].SkillName {
return nil
}
}
return errors.New("Unknown skill:")
}
func statCheck(stat Stat) (int, int, error) {
die := rollDice()
return die + GetModifier(stat), die, statErrorCheck()
}
func savingThrow(stat Stat) (int, int, error) {
die := rollDice()
plainDie := die
if stat.Proficient {
die += GetProficiency()
}
return die + GetModifier(stat), plainDie, statErrorCheck()
}
func SkillCheck(skill Skill) (int, int, error) {
die := rollDice()
if char.Misc.ReliableTalent && skill.Proficient && die < 10 {
die = 10
}
plainDie := die
die += GetModifier(GetStat(skill.BaseStat))
switch {
case skill.Expertise:
die += GetProficiency() * 2
case skill.Proficient:
die += GetProficiency()
case !skill.Proficient && char.Misc.JackOfAllTrades:
die += (GetProficiency() / 2)
}
return die, plainDie, skillErrorCheck()
}
func PrintStatList(verbose bool) {
color.Magenta("Listing stats...")
if verbose {
var proficiency string
for i := 0; i < len(char.Stats); i++ {
name := char.Stats[i].StatName
isProficient := char.Stats[i].Proficient
if isProficient {
proficiency = "Proficient"
} else {
proficiency = "Not proficient"
}
score := char.Stats[i].Score
fmt.Printf("Stat: %13s\t%s\tStat score: %2d\tStat modifier: %2d\n", name, proficiency, score, GetModifier(char.Stats[i]))
}
} else {
for i := 0; i < len(char.Stats); i++ {
fmt.Println(char.Stats[i].StatName)
}
}
}
func PrintSkillList(verbose bool) {
color.Magenta("Listing skills...")
var proficiency string
var expertise string
if verbose {
for i := 0; i < len(char.Skills); i++ {
name := char.Skills[i].SkillName
localModifier := GetModifier(GetStat(char.Skills[i].BaseStat))
if char.Skills[i].Proficient {
proficiency = "Proficient"
localModifier += GetProficiency()
} else {
proficiency = "Not proficient"
}
if char.Skills[i].Expertise {
expertise = "Has expertise"
localModifier += GetProficiency()
} else {
expertise = "Doesn't have expertise"
}
fmt.Printf("Skill:%16s\tSkill modifier:%3d\t%s\t%s\n", name, localModifier, proficiency, expertise)
}
} else {
for i := 0; i < len(char.Skills); i++ {
fmt.Println(char.Skills[i].SkillName)
}
}
}