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Spells and trivia
- Trivia logic in sheet and main - Spell logic in sheet
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12
example.json
12
example.json
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@ -5,6 +5,11 @@
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"race": "Human",
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"class": "Fighter",
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"background": "Generic",
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"personalityTrait":"Cardboard Cutout",
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"ideals":"For king and country!",
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"bonds":"I am loyal to the crown",
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"flaws":"I am loyal to the crown",
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"quirk":"Sometimes I stutter a little bit",
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"reliableTalent": false,
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"jackOfAllTrades": false,
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"isKurthog": false
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@ -37,7 +42,12 @@
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{"skillName":"performance", "proficient":true, "expertise":false, "baseStat":"charisma"},
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{"skillName":"persuasion", "proficient":false, "expertise":false, "baseStat":"charisma"}
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],
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"spells":[
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{"spellName":"Eldritch Blast", "level":0, "castingTime":"1 Action", "range": 120, "components":"v,s", "duration":"Instantaneous","attack_save":"Ranged", "damage_effect":"Force"},
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{"spellName":"Eldritch Blast", "castingTime":"1 Action", "range": 120, "components":"v,s", "duration":"Instantaneous","attack_save":"Ranged", "damage_effect":"Force"}
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],
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"feats":[
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{"featName":"Boring", "featDescription":"Due to being excessivly generic, Bob gains... something"}
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{"featName":"Boring", "featDescription":"Due to being excessivly generic, Bob gains... something"},
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{"featName":"Test Dummy", "featDescription":"As the test dummy for this project, you gain the ability to use things from other classes willy nilly."}
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]
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}
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10
main.go
10
main.go
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@ -99,6 +99,16 @@ func main() {
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fmt.Printf("Name: %s\tLevel: %d\tProficiency: %d\n", char.Misc.Name, char.Misc.Level, GetProficiency())
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fmt.Printf("Race: %s\tClass: %s\tBackground: %s\n", char.Misc.Race, char.Misc.Class, char.Misc.Background)
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fmt.Printf("\n")
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fmt.Printf("Personality trait: %s\n", char.Misc.PersonalityTrait)
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fmt.Printf("Ideals: %s\n", char.Misc.Ideals)
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fmt.Printf("Bonds: %s\n", char.Misc.Bonds)
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fmt.Printf("Flaws: %s\n", char.Misc.Flaws)
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fmt.Printf("Quirk: %s\n", char.Misc.Quirk)
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fmt.Printf("\n")
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fmt.Printf("Passive perception: %d\n", passiveSkillCheck(GetSkill("perception")))
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fmt.Printf("Passive investigation: %d\n", passiveSkillCheck(GetSkill("investigation")))
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@ -8,14 +8,20 @@ type Character struct {
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}
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type Misc struct {
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Level int `json:"level"`
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Name string `json:"name"`
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Race string `json:"race"`
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Class string `json:"class"`
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Background string `json:"background"`
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ReliableTalent bool `json:"reliableTalent"`
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JackOfAllTrades bool `json:"jackOfAllTrades"`
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IsKurthog bool `json:"isKurthog"`
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Level int `json:"level"`
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Name string `json:"name"`
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Race string `json:"race"`
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Class string `json:"class"`
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Background string `json:"background"`
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PersonalityTrait string `json:"personalityTrait"`
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Ideals string `json:"ideals"`
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Bonds string `json:"bonds"`
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Flaws string `json:"flaws"`
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Quirk string `json:"quirk"`
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ReliableTalent bool `json:"reliableTalent"`
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JackOfAllTrades bool `json:"jackOfAllTrades"`
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IsKurthog bool `json:"isKurthog"`
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}
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type Skill struct {
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@ -32,6 +38,17 @@ type Stat struct {
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SaveProficient bool `json:"saveProficient"`
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}
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type Spell struct {
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SpellName string `json:"spellName"`
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Level int `json:"level"`
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CastingTime string `json:"castingTime"`
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Range int `json:"range"`
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Components string `json:"components"`
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Duration string `json:"duration"`
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Attack_Save string `json:"attack_save"`
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Damage_Effect string `json:"damage_effect"`
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}
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type Feat struct {
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FeatName string `json:"featName"`
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FeatDescription string `json:"featDescription"`
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