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More usage information
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parent
48b0972f30
commit
66f1e9efce
21
main.go
21
main.go
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@ -18,17 +18,22 @@ var (
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char Character
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skillMap = make(map[string]int)
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statMap = make(map[string]int)
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advantage, disadvantage bool
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advantage, disadvantage, stat_list, skill_list bool
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)
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func parseFlags() {
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flag.StringVar(&path, "file", "stats.json", "fock me")
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flag.StringVar(&path, "f", "stats.json", "fock me")
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flag.StringVar(&path, "file", "stats.json", "Used to point to character sheet")
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flag.StringVar(&path, "f", "stats.json", "Used to point to character sheet")
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flag.StringVar(&skillString, "skill", "", "Skill to parse")
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flag.StringVar(&statString, "stat", "", "Stat check")
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flag.StringVar(&saveString, "save", "", "Saving throw to... throw")
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flag.BoolVar(&advantage, "advantage", advantage, "Roll with advantage")
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flag.BoolVar(&disadvantage, "disadvantage", disadvantage, "Roll with disadvantage")
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flag.BoolVar(&stat_list, "stat-list", false, "Print list of stats, can also be used with -save flag")
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flag.BoolVar(&skill_list, "skill-list", false, "Print list of skills to be used in combination with the -skill flag")
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flag.Parse()
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}
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@ -67,6 +72,14 @@ func main() {
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initMaps()
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switch {
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case stat_list:
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for i := 0; i < len(char.Stats); i++ {
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fmt.Println(char.Stats[i].StatName)
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}
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case skill_list:
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for i := 0; i < len(char.Skills); i++ {
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fmt.Println(char.Skills[i].SkillName)
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}
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case advantage && disadvantage:
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fmt.Println("You can't roll with both advantage and disadvantage")
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os.Exit(1)
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@ -116,7 +129,7 @@ func main() {
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}
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default:
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fmt.Println("bollock")
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flag.Usage()
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}
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}
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