2023-11-10 16:38:49 +01:00
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# Some development notes
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## Maps
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2024-12-01 17:35:24 +01:00
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Consider thinking about using the `Data.Map.Map` datatype instead of `[Skill]` and `[Stat]`.
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## Familiar
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Figure out how to implement these fuckers as well
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## Rules
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hit = d20 + ability mod + proficiency mod
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damage = hit dice + ability mod
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