mirror of
https://gitlab.com/EternalWanderer/dice-roller.git
synced 2024-11-28 21:03:51 +01:00
185 lines
4.5 KiB
Go
185 lines
4.5 KiB
Go
package main
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import (
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"flag"
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"fmt"
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"math/rand"
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"os"
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"strings"
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"time"
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)
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var (
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surfaces, modifier, diceThrows, attacks int
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advantage, disadvantage, coin bool
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)
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type Color string
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const (
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ColorBlack Color = "\u001b[30m"
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ColorRed = "\u001b[31m"
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ColorGreen = "\u001b[32m"
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ColorYellow = "\u001b[33m"
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ColorBlue = "\u001b[34m"
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ColorMagenta = "\u001b[35m"
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ColorReset = "\u001b[0m"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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ParseFlags()
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switch {
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// few basic checks
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case attacks < 1:
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fmt.Println("Attack amount cannot be below 1")
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os.Exit(1)
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case surfaces < 2:
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fmt.Println("Die surfaces cannot be below 2")
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os.Exit(1)
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case diceThrows < 1:
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fmt.Println("Dice thrown cannot be below 1")
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os.Exit(1)
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// die with 2 sides might as well be a coin
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case surfaces == 2 || coin:
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TossCoin(diceThrows)
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case advantage:
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if modifier > 0 {
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fmt.Printf("%sRolling 1d20 + %d with advantage...%s\n", Color(ColorGreen), modifier, Color(ColorReset))
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} else {
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fmt.Printf("%sRolling 1d20 with advantage...%s\n", Color(ColorGreen), Color(ColorReset))
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}
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fmt.Printf("\t%s%d%s\n", Color(ColorGreen), Advantage(SimpleCast(), SimpleCast()), Color(ColorReset))
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case disadvantage:
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if modifier != 0 {
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fmt.Printf("%sRolling 1d20 + %d with disadvantage...%s\n", Color(ColorRed), modifier, Color(ColorReset))
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} else {
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fmt.Printf("%sRolling 1d20 with disadvantage...%s\n", Color(ColorRed), Color(ColorReset))
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}
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fmt.Printf("\t%s%d%s\n", Color(ColorRed), Disadvantage(SimpleCast(), SimpleCast()), Color(ColorReset))
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case attacks > 1:
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for i := 0; i < attacks; i++ {
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fmt.Printf("%sAttack %d:%s\n", Color(ColorBlue), i+1, Color(ColorReset))
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Cast(surfaces, diceThrows)
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}
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default:
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Cast(surfaces, diceThrows)
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}
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}
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func ParseFlags() {
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flag.IntVar(&surfaces, "surfaces", 20, "Use to specify die surfaces, does not apply to advantage and disadvantage")
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flag.IntVar(&surfaces, "s", 20, "Use to specify die surfaces, defaults to 20")
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flag.IntVar(&diceThrows, "throws", 1, "Specify amount of dice to cast")
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flag.IntVar(&diceThrows, "c", 1, "Specify amount of dice to cast")
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flag.IntVar(&modifier, "modifier", 0, "Add modifier to result of rolls")
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flag.IntVar(&modifier, "m", 0, "Add modifier to result of rolls")
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flag.IntVar(&attacks, "attacks", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage")
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flag.IntVar(&attacks, "a", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage")
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flag.BoolVar(&advantage, "advantage", false, "Roll with advantage")
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flag.BoolVar(&disadvantage, "disadvantage", false, "Roll with disadvantage")
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flag.BoolVar(&coin, "coin", false, "Toss a coin, same as '-s 2'")
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flag.Parse()
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}
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func TossCoin(castAmount int) {
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var (
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coins []string
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coin string
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coinState int
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)
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for i := 0; i < castAmount; i++ {
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coinState = rand.Intn(2)
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if coinState == 0 {
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coin = ColorYellow + "heads" + ColorReset
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} else {
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coin = ColorBlue + "tails" + ColorReset
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}
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coins = append(coins, coin)
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}
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if castAmount > 1 {
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fmt.Printf("%sTossing %d coins...%s\n", ColorYellow, castAmount, ColorReset)
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} else {
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fmt.Printf("%sTossing coin...%s\n", ColorYellow, ColorReset)
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}
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fmt.Printf("\t%s\n", strings.Trim(fmt.Sprint(coins), "[]"))
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}
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func Cast(dieSurfaces, castAmount int) {
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var (
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casts []int
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cast, total int
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)
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for i := 0; i < castAmount; i++ {
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cast = rand.Intn(dieSurfaces) + 1
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casts = append(casts, cast)
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total += cast
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}
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switch {
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case modifier != 0:
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fmt.Printf("%sRolling %dd%d + %d...\n%s", ColorYellow, diceThrows, surfaces, modifier, ColorReset)
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default:
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fmt.Printf("%sRolling %dd%d...\n%s", ColorYellow, diceThrows, surfaces, ColorReset)
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}
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if castAmount > 1 {
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fmt.Println(Color(ColorMagenta), "\tIndividual rolls:",
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strings.Trim(fmt.Sprint(casts), "[]"),
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Color(ColorReset))
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}
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if modifier != 0 {
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fmt.Println("\tWithout modifier:", total)
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fmt.Println(Color(ColorGreen), "\tWith modifier:", total+modifier, Color(ColorReset))
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} else {
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fmt.Printf("%s\t%d%s\n", Color(ColorGreen), total, Color(ColorReset))
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}
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}
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func SimpleCast() int {
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var cast = rand.Intn(20) + 1
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if modifier != 0 {
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fmt.Println("Without modifier:", cast)
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}
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return cast + modifier
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}
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func Advantage(x, y int) int {
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fmt.Println("\tx:", x)
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fmt.Println("\tY:", y)
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if x > y {
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return x
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} else {
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return y
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}
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}
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func Disadvantage(x, y int) int {
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fmt.Println("\tx:", x)
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fmt.Println("\tY:", y)
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if x < y {
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return x
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} else {
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return y
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}
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}
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