package main import ( "flag" "fmt" "math/rand" "os" "time" ) var ( surfaces, modifier, diceThrows, attacks int advantage, disadvantage bool ) type Color string const ( ColorBlack Color = "\u001b[30m" ColorRed = "\u001b[31m" ColorGreen = "\u001b[32m" ColorYellow = "\u001b[33m" ColorBlue = "\u001b[34m" ColorReset = "\u001b[0m" ) func main() { rand.Seed(time.Now().Unix()) ParseFlags() switch { case advantage: fmt.Println(string(ColorGreen), "Rolling with advantage...", string(ColorReset)) fmt.Println(string(ColorGreen), Advantage(SimpleCast(), SimpleCast()), string(ColorReset)) case disadvantage: fmt.Println(string(ColorRed), "Rolling with disadvantage...", string(ColorReset)) fmt.Println(string(ColorRed), Disadvantage(SimpleCast(), SimpleCast()), string(ColorReset)) case attacks < 1: fmt.Println("Attack amount cannot be below 1.") os.Exit(1) case attacks > 1: for i := 0; i < attacks; i++ { fmt.Println() fmt.Println(string(ColorYellow), "Attack:", i+1, string(ColorReset)) Cast(surfaces, diceThrows) } default: fmt.Println(string(ColorYellow), "Single die cast:", string(ColorReset)) Cast(surfaces, diceThrows) } } func ParseFlags() { flag.IntVar(&surfaces, "surfaces", 20, "Use to specify die surfaces, does not apply to advantage and disadvantage") flag.IntVar(&surfaces, "s", 20, "Use to specify die surfaces, defaults to 20") flag.IntVar(&diceThrows, "throws", 1, "Specify amount of dice to cast") flag.IntVar(&diceThrows, "c", 1, "Specify amount of dice to cast") flag.IntVar(&modifier, "modifier", 0, "Add modifier to result of rolls") flag.IntVar(&modifier, "m", 0, "Add modifier to result of rolls") flag.IntVar(&attacks, "attacks", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage") flag.IntVar(&attacks, "a", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage") flag.BoolVar(&advantage, "advantage", false, "Roll with advantage") flag.BoolVar(&disadvantage, "disadvantage", false, "Roll with disadvantage") flag.Parse() } func Cast(dieSurfaces, castAmount int) { var ( casts []int cast, total int ) for i := 0; i < castAmount; i++ { cast = rand.Intn(dieSurfaces) + 1 casts = append(casts, cast) total += cast } if castAmount > 1 { fmt.Println(string(ColorBlue), "\tIndividual rolls:", casts, string(ColorReset)) } if modifier != 0 { fmt.Println("\tWithout modifier:", total) fmt.Println(string(ColorGreen), "\tWith modifier:", total+modifier, string(ColorReset)) } else { fmt.Println(string(ColorGreen), "\t", total, string(ColorReset)) } } func SimpleCast() int { var cast = rand.Intn(20) + 1 fmt.Println("Without modifier:", cast) return cast + modifier } func Advantage(x, y int) int { fmt.Println("x:", x) fmt.Println("Y:", y) if x > y { return x } else { return y } } func Disadvantage(x, y int) int { fmt.Println("x:", x) fmt.Println("Y:", y) if x < y { return x } else { return y } }