package main import ( "flag" "fmt" "os" "github.com/fatih/color" "gitlab.com/EternalWanderer/dice-roller/Coin" "gitlab.com/EternalWanderer/dice-roller/Dice" ) var ( surfaces, modifier, diceThrows, attacks int advantage, disadvantage, coin bool ) func main() { ParseFlags() switch { // few basic checks case attacks < 1: fmt.Println("Attack amount cannot be below 1") os.Exit(1) case surfaces < 2: fmt.Println("Die surfaces cannot be below 2") os.Exit(1) case diceThrows < 1: fmt.Println("Dice thrown cannot be below 1") os.Exit(1) // die with 2 sides might as well be a coin case surfaces == 2 || coin: Coin.Toss(diceThrows) case advantage: result, x_block, y_block := Dice.Advantage() if modifier != 0 { color.Green("Rolling 1d20 + %d with advantage...\n", modifier) color.Yellow("Without modifier...") fmt.Printf("\tx: %d\ty: %d\n", x_block, y_block) color.Green("\t%d", result) color.Yellow("With modifier...") fmt.Printf("\tx: %d\ty: %d\n", x_block+modifier, y_block+modifier) color.Green("\t%d", result+modifier) } else { color.Green("Rolling 1d20 with advantage...") fmt.Printf("\tx: %d\ty: %d\n", x_block, y_block) color.Green("\t%d", result) } switch result { case 20: color.Magenta("Natural 20!") case 1: color.Magenta("Natural 1!") } case disadvantage: result, x_block, y_block := Dice.Disadvantage() if modifier != 0 { color.Red("Rolling 1d20 + %d with disadvantage...\n", modifier) color.Yellow("Without modifier...") fmt.Printf("\tx: %d\ty: %d\n", x_block, y_block) color.Red("\t%d", result) color.Yellow("With modifier...") fmt.Printf("\tx: %d\ty: %d\n", x_block+modifier, y_block+modifier) color.Red("\t%d", result+modifier) } else { color.Green("Rolling 1d20 with disadvantage...") fmt.Printf("\tx: %d\ty: %d\n", x_block, y_block) color.Red("\t%d", result) } switch result { case 20: color.Magenta("Natural 20!") case 1: color.Magenta("Natural 1!") } case attacks > 1: for i := 0; i < attacks; i++ { color.Blue("Attack: %d/%d\n", i+1, attacks) Dice.Cast(surfaces, diceThrows, modifier) } default: Dice.Cast(surfaces, diceThrows, modifier) } } func ParseFlags() { flag.IntVar(&surfaces, "surfaces", 20, "Use to specify die surfaces, does not apply to advantage and disadvantage") flag.IntVar(&surfaces, "s", 20, "Use to specify die surfaces, defaults to 20") flag.IntVar(&diceThrows, "throws", 1, "Specify amount of dice to cast") flag.IntVar(&diceThrows, "c", 1, "Specify amount of dice to cast") flag.IntVar(&modifier, "modifier", 0, "Add modifier to result of rolls") flag.IntVar(&modifier, "m", 0, "Add modifier to result of rolls") flag.IntVar(&attacks, "attacks", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage") flag.IntVar(&attacks, "a", 1, "Roll a set rules multiple times, does not apply to advantage and disadvantage") flag.BoolVar(&advantage, "advantage", false, "Roll with advantage") flag.BoolVar(&disadvantage, "disadvantage", false, "Roll with disadvantage") flag.BoolVar(&coin, "coin", false, "Toss a coin, same as '-s 2'") flag.Parse() }