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https://gitlab.com/EternalWanderer/dice-roller.git
synced 2024-11-28 21:03:51 +01:00
Added cointoss functionality and some more formatting
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@ -13,6 +13,9 @@ dice-roller \- Dice roller utility written in GO
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.PP
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.PP
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.B dice-roller
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.B dice-roller
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.OP --disadvantage
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.OP --disadvantage
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.PP
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.B dice-roller
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.OP --coin
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.SH DESCRIPTION
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.SH DESCRIPTION
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.B dice-roller
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.B dice-roller
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is a little dice roller I wrote because I'm hopelessly bad at basic arithmetic equations.
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is a little dice roller I wrote because I'm hopelessly bad at basic arithmetic equations.
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@ -36,3 +39,6 @@ Roll two 2d20 and take the highest number, accepts modifiers
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.TP
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.TP
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.B --disadvantage
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.B --disadvantage
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Roll two 2d20 and take the lowest number, accepts modifiers
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Roll two 2d20 and take the lowest number, accepts modifiers
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.TP
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.B --coin
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Toss a coin, same behaviour as throwing with 2 surfaces, only accepts different amount of casts.
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61
main.go
61
main.go
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@ -5,12 +5,13 @@ import (
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"fmt"
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"fmt"
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"math/rand"
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"math/rand"
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"os"
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"os"
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"strings"
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"time"
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"time"
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)
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)
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var (
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var (
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surfaces, modifier, diceThrows, attacks int
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surfaces, modifier, diceThrows, attacks int
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advantage, disadvantage bool
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advantage, disadvantage, coin bool
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)
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)
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type Color string
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type Color string
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@ -31,8 +32,26 @@ func main() {
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ParseFlags()
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ParseFlags()
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switch {
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switch {
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// few basic checks
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case attacks < 1:
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fmt.Println("Attack amount cannot be below 1")
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os.Exit(1)
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case surfaces < 2:
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fmt.Println("Die surfaces cannot be below 2")
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os.Exit(1)
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case diceThrows < 1:
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fmt.Println("Dice thrown cannot be below 1")
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os.Exit(1)
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// die with 2 sides might as well be a coin
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case surfaces == 2 || coin:
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TossCoin(diceThrows)
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case advantage:
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case advantage:
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if modifier != 0 {
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if modifier > 0 {
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fmt.Printf("%sRolling 1d20 + %d with advantage...%s\n", Color(ColorGreen), modifier, Color(ColorReset))
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fmt.Printf("%sRolling 1d20 + %d with advantage...%s\n", Color(ColorGreen), modifier, Color(ColorReset))
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} else {
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} else {
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fmt.Printf("%sRolling 1d20 with advantage...%s\n", Color(ColorGreen), Color(ColorReset))
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fmt.Printf("%sRolling 1d20 with advantage...%s\n", Color(ColorGreen), Color(ColorReset))
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@ -47,10 +66,6 @@ func main() {
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}
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}
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fmt.Printf("\t%s%d%s\n", Color(ColorRed), Disadvantage(SimpleCast(), SimpleCast()), Color(ColorReset))
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fmt.Printf("\t%s%d%s\n", Color(ColorRed), Disadvantage(SimpleCast(), SimpleCast()), Color(ColorReset))
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case attacks < 1:
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fmt.Println("Attack amount cannot be below 1")
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os.Exit(1)
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case attacks > 1:
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case attacks > 1:
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for i := 0; i < attacks; i++ {
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for i := 0; i < attacks; i++ {
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fmt.Printf("%sAttack %d:%s\n", Color(ColorBlue), i+1, Color(ColorReset))
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fmt.Printf("%sAttack %d:%s\n", Color(ColorBlue), i+1, Color(ColorReset))
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@ -77,9 +92,34 @@ func ParseFlags() {
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flag.BoolVar(&advantage, "advantage", false, "Roll with advantage")
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flag.BoolVar(&advantage, "advantage", false, "Roll with advantage")
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flag.BoolVar(&disadvantage, "disadvantage", false, "Roll with disadvantage")
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flag.BoolVar(&disadvantage, "disadvantage", false, "Roll with disadvantage")
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flag.BoolVar(&coin, "coin", false, "Toss a coin, same as '-s 2'")
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flag.Parse()
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flag.Parse()
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}
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}
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func TossCoin(castAmount int) {
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var (
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coins []string
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coin string
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coinState int
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)
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for i := 0; i < castAmount; i++ {
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coinState = rand.Intn(2)
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if coinState == 0 {
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coin = ColorYellow + "heads" + ColorReset
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} else {
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coin = ColorBlue + "tails" + ColorReset
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}
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coins = append(coins, coin)
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}
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if castAmount > 1 {
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fmt.Printf("%sTossing %d coins...%s\n", ColorYellow, castAmount, ColorReset)
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} else {
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fmt.Printf("%sTossing coin...%s\n", ColorYellow, ColorReset)
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}
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fmt.Printf("\t%s\n", strings.Trim(fmt.Sprint(coins), "[]"))
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}
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func Cast(dieSurfaces, castAmount int) {
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func Cast(dieSurfaces, castAmount int) {
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var (
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var (
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casts []int
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casts []int
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@ -92,14 +132,17 @@ func Cast(dieSurfaces, castAmount int) {
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total += cast
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total += cast
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}
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}
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if modifier != 0 {
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switch {
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case modifier != 0:
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fmt.Printf("%sRolling %dd%d + %d...\n%s", ColorYellow, diceThrows, surfaces, modifier, ColorReset)
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fmt.Printf("%sRolling %dd%d + %d...\n%s", ColorYellow, diceThrows, surfaces, modifier, ColorReset)
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} else {
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default:
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fmt.Printf("%sRolling %dd%d...\n%s", ColorYellow, diceThrows, surfaces, ColorReset)
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fmt.Printf("%sRolling %dd%d...\n%s", ColorYellow, diceThrows, surfaces, ColorReset)
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}
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}
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if castAmount > 1 {
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if castAmount > 1 {
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fmt.Println(Color(ColorMagenta), "\tIndividual rolls:", casts, Color(ColorReset))
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fmt.Println(Color(ColorMagenta), "\tIndividual rolls:",
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strings.Trim(fmt.Sprint(casts), "[]"),
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Color(ColorReset))
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}
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}
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if modifier != 0 {
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if modifier != 0 {
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