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https://gitlab.com/EternalWanderer/dice-roller.git
synced 2024-11-28 21:03:51 +01:00
Added advantage and disatvantage options
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parent
b45c2ab92b
commit
986f3cc01e
65
main.go
65
main.go
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@ -4,27 +4,52 @@ import (
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"flag"
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"fmt"
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"math/rand"
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"os"
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"time"
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)
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var (
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surfaces, modifier, diceThrows, attacks int
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advantage, disadvantage bool
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)
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func main() {
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var surfaces, modifier, diceThrows, attacks int
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rand.Seed(time.Now().Unix())
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flag.IntVar(&surfaces, "s", 20, "Specify amount of die surfaces")
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flag.IntVar(&diceThrows, "t", 1, "Specify dice diceThrows")
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flag.IntVar(&modifier, "m", 0, "Stat modifier")
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flag.IntVar(&attacks, "a", 1, "Attacks")
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flag.Parse()
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ParseFlags()
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for i := 0; i < attacks; i++ {
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if attacks > 1 {
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switch {
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case advantage:
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fmt.Println("Advantage")
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fmt.Println(Advantage(SimpleCast(), SimpleCast()))
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case disadvantage:
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fmt.Println("Disadvantage")
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fmt.Println(Disadvantage(SimpleCast(), SimpleCast()))
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case attacks < 1:
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fmt.Println("Attack amount cannot be below 1.")
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os.Exit(1)
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case attacks > 1:
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for i := 0; i < attacks; i++ {
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fmt.Println()
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Cast(surfaces, diceThrows, modifier)
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}
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default:
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Cast(surfaces, diceThrows, modifier)
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}
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}
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func ParseFlags() {
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flag.IntVar(&surfaces, "surfaces", 20, "Specify amount of die surfaces")
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flag.IntVar(&diceThrows, "throws", 1, "Specify dice diceThrows")
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flag.IntVar(&modifier, "modifier", 0, "Stat modifier")
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flag.IntVar(&attacks, "attacks", 1, "Attacks")
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flag.BoolVar(&advantage, "advantage", false, "Advantage")
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flag.BoolVar(&disadvantage, "disadvantage", false, "Disadvantage")
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flag.Parse()
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}
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func Cast(dieSurfaces, castAmount, modifier int) {
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var (
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casts []int
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@ -48,3 +73,27 @@ func Cast(dieSurfaces, castAmount, modifier int) {
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fmt.Println(total)
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}
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}
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func SimpleCast() int {
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return rand.Intn(20) + 1
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}
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func Advantage(x, y int) int {
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fmt.Println("x:", x)
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fmt.Println("Y:", y)
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if x > y {
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return x
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} else {
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return y
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}
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}
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func Disadvantage(x, y int) int {
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fmt.Println("x:", x)
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fmt.Println("Y:", y)
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if x < y {
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return x
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} else {
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return y
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}
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}
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