Added advantage and disatvantage options

This commit is contained in:
Azathoth 2021-09-16 13:52:38 +02:00
parent b45c2ab92b
commit 986f3cc01e

65
main.go
View file

@ -4,25 +4,50 @@ import (
"flag"
"fmt"
"math/rand"
"os"
"time"
)
var (
surfaces, modifier, diceThrows, attacks int
advantage, disadvantage bool
)
func main() {
var surfaces, modifier, diceThrows, attacks int
rand.Seed(time.Now().Unix())
flag.IntVar(&surfaces, "s", 20, "Specify amount of die surfaces")
flag.IntVar(&diceThrows, "t", 1, "Specify dice diceThrows")
flag.IntVar(&modifier, "m", 0, "Stat modifier")
flag.IntVar(&attacks, "a", 1, "Attacks")
flag.Parse()
ParseFlags()
switch {
case advantage:
fmt.Println("Advantage")
fmt.Println(Advantage(SimpleCast(), SimpleCast()))
case disadvantage:
fmt.Println("Disadvantage")
fmt.Println(Disadvantage(SimpleCast(), SimpleCast()))
case attacks < 1:
fmt.Println("Attack amount cannot be below 1.")
os.Exit(1)
case attacks > 1:
for i := 0; i < attacks; i++ {
if attacks > 1 {
fmt.Println()
}
Cast(surfaces, diceThrows, modifier)
}
default:
Cast(surfaces, diceThrows, modifier)
}
}
func ParseFlags() {
flag.IntVar(&surfaces, "surfaces", 20, "Specify amount of die surfaces")
flag.IntVar(&diceThrows, "throws", 1, "Specify dice diceThrows")
flag.IntVar(&modifier, "modifier", 0, "Stat modifier")
flag.IntVar(&attacks, "attacks", 1, "Attacks")
flag.BoolVar(&advantage, "advantage", false, "Advantage")
flag.BoolVar(&disadvantage, "disadvantage", false, "Disadvantage")
flag.Parse()
}
func Cast(dieSurfaces, castAmount, modifier int) {
@ -48,3 +73,27 @@ func Cast(dieSurfaces, castAmount, modifier int) {
fmt.Println(total)
}
}
func SimpleCast() int {
return rand.Intn(20) + 1
}
func Advantage(x, y int) int {
fmt.Println("x:", x)
fmt.Println("Y:", y)
if x > y {
return x
} else {
return y
}
}
func Disadvantage(x, y int) int {
fmt.Println("x:", x)
fmt.Println("Y:", y)
if x < y {
return x
} else {
return y
}
}