dice-roller/main.go

100 lines
1.8 KiB
Go
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package main
import (
"flag"
"fmt"
"math/rand"
"os"
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"time"
)
var (
surfaces, modifier, diceThrows, attacks int
advantage, disadvantage bool
)
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func main() {
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rand.Seed(time.Now().Unix())
ParseFlags()
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switch {
case advantage:
fmt.Println("Advantage")
fmt.Println(Advantage(SimpleCast(), SimpleCast()))
case disadvantage:
fmt.Println("Disadvantage")
fmt.Println(Disadvantage(SimpleCast(), SimpleCast()))
case attacks < 1:
fmt.Println("Attack amount cannot be below 1.")
os.Exit(1)
case attacks > 1:
for i := 0; i < attacks; i++ {
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fmt.Println()
Cast(surfaces, diceThrows, modifier)
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}
default:
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Cast(surfaces, diceThrows, modifier)
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}
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}
func ParseFlags() {
flag.IntVar(&surfaces, "surfaces", 20, "Specify amount of die surfaces")
flag.IntVar(&diceThrows, "throws", 1, "Specify dice diceThrows")
flag.IntVar(&modifier, "modifier", 0, "Stat modifier")
flag.IntVar(&attacks, "attacks", 1, "Attacks")
flag.BoolVar(&advantage, "advantage", false, "Advantage")
flag.BoolVar(&disadvantage, "disadvantage", false, "Disadvantage")
flag.Parse()
}
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func Cast(dieSurfaces, castAmount, modifier int) {
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var (
casts []int
cast, total int
)
for i := 0; i < castAmount; i++ {
cast = rand.Intn(dieSurfaces) + 1
casts = append(casts, cast)
total += cast
}
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if castAmount > 1 {
fmt.Println(casts)
}
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if modifier != 0 {
fmt.Println("Without modifier:", total)
fmt.Println("With modifier:", total+modifier)
} else {
fmt.Println(total)
}
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}
func SimpleCast() int {
return rand.Intn(20) + 1
}
func Advantage(x, y int) int {
fmt.Println("x:", x)
fmt.Println("Y:", y)
if x > y {
return x
} else {
return y
}
}
func Disadvantage(x, y int) int {
fmt.Println("x:", x)
fmt.Println("Y:", y)
if x < y {
return x
} else {
return y
}
}